3D Generalist -- Specialties: Matchmoving / Layout / Animation / FX
# Featuring: Star Trek – Into Darkness // After Earth // The Amazing Spider-Man
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# STAR TREK - INTO DARKNESS // 2013

Matchmove:
Cameras / Objects / Lineups / Rotomations (anamorphic plates)

Modeling:
Environment / Set replication based on LIDAR scans (mainly interior)

Animation:
Cameras of full CG shots / Digital doubles / FX / Props / Ship

FX Simulations:
Cloth simulations (hose) / Debris / Smoke / Sparks / Ship crashing into building / Shattering windows

Lighting / Shading:
FX simulations / Ship & Starfleet HQ building (shot based lighting including multi-layer rendering)

Compositing:
Pre-Compositing to judge fx passes and stereo camera setups of full CG shots
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# AFTER EARTH // 2013

Previsualization:
Initial environment modeling and set dressing / Rigging of low poly characters and props / Camera, character and prop keyframe animations

Matchmove:
Cameras / Objects / Lineups (wide angle plates)

Modeling:
Environment / Set replication - extension

Texturing:
Cliffs / Rocks

Animation:
Cameras of full CG shots / FX

FX Simulations:
Bird flocking system and formations (in background) / Digital double interaction with existing waterfall simulation / Mist
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# THE AMAZING SPIDER-MAN // 2012

Layout

Matchmove:
Cameras / Objects / Lineups (stereoscopic plates)

Modeling:
Environment / Set replication based on set measurements
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SOFTWARE USED:

PFTrack / SynthEyes / 3ds Max / Maya / Fume FX / Houdini / Rayfire / Thinking Particles / ZBrush / Vray / Krakatoa / Adobe Creative Suite / Nuke

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