
Robin Hunicke | UX Week 2009 | Adaptive Path
2 months ago
Wildflowers: The UX of Game/Play
Digital games grow and thrive like never before… on our laptops, in our living rooms, backpacks and in-flight entertainment screens. As the seeds of game design spread beyond “game play” to social media, apps and productivity software – what elements are the most viral? Which draw us in – and which repel us? This talk will explore how games encourage players to spend time with them across contexts – and what lies ahead for designers as the line between game and application continues to blur.
Digital games grow and thrive like never before… on our laptops, in our living rooms, backpacks and in-flight entertainment screens. As the seeds of game design spread beyond “game play” to social media, apps and productivity software – what elements are the most viral? Which draw us in – and which repel us? This talk will explore how games encourage players to spend time with them across contexts – and what lies ahead for designers as the line between game and application continues to blur.
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