This is a short video showing the prototype of one of my project: High Limit.
The player's goal in High Limit is to reach the end of levels made of aerial platforms and big gaps as fast as possible.
High Limit is a game concept that uses the "bunny hopping" game mechanic and simplifying it. Our goal was to provide an accessible version of the "bunny hopping" and to keep the emerging aspect of this game mechanic.
For more info, check my portfolio: benjaminbrogniart.com
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