Helge gives an overview of the Fabric Real-Time Renderer running inside of Maya. This shows how the performance capabilities of Fabric Engine can be hooked into Maya to provide real-time workflow for things like previz.

04:05 - large scene with lots of lights (and some animation)

To find out more about Fabric Engine, visit: fabricengine.com

To get started with Creation, visit: fabricengine.com/get-creation/

Loading more stuff…

Hmm…it looks like things are taking a while to load. Try again?

Loading videos…