Helge gives an overview of the Fabric Real-Time Renderer running inside of Maya. This shows how the performance capabilities of Fabric Engine can be hooked into Maya to provide real-time workflow for things like previz.
04:05 - large scene with lots of lights (and some animation)
To find out more about Fabric Engine, visit: fabricengine.com
To get started with Creation, visit: fabricengine.com/get-creation/
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