Fire with displaced meshes in Blender - update.
Render time was less than half of the previous test as I'm starting to cull out the stuff that doesn't really do stuff. Excess texture / composite nodes and modifiers. Still a bit more trimming and tweaking to do but getting very close to putting the .blend up on the Durian Blog and the forums.
Currently it needs -
+ Duplicate mesh of the thing you want to be on fire
+ 3x Modifiers (Should be a simple copy and paste job)
+ 1x texture to define what is on fire and what isn't.
That's it. I was trying to cut it back to one easy subsurf modifier and have all the displacement material based, but wasn't getting the best results. Still makes for a very easy setup though.
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