An example of the Matte/Shadow material used in Max.
After you create your masterpiece in your favorite 3D program, you're then left with a daunting task to separate your objects into passes.
A common question is:
How do I get an object to be placed between a foreground and background object when dealing with hundreds of objects, such as Particles?

Loading more stuff…

Hmm…it looks like things are taking a while to load. Try again?

Loading videos…