A video showing procedural geometry in Maya, created with our Splice operator framework. This procedural is then launched in Arnold for offline rendering. This demonstrates true portability of tools between applications, as well as the exceptional multi-threaded performance of the Creation Core.
At the end of the video, Helge shows the source code for the Arnold integration - this demonstrates the openness of Creation Platform and the small amount of code required to build powerful, portable tools.
To find out more about Creation:Splice, visit: fabricengine.com/creation/splice/
To get started with Creation Platform, go to: fabricengine.com/get-creation/
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