
Mova Contour Reality Capture in Unreal Engine 3
8 months ago
From Joystiq.com. An example of Mova Contour Reality Capture used in an Unreal Engine 3 model rendered in real-time. For more, visit joystiq.com/2008/02/19/gdc08-exclusive-mova-brings-lifelike-motion-capture-to-unreal-e/
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Ahmed Hassan 8 months agoThis is insanely creepy. -
EricA 8 months agoAgreed. -
Michael Heilemann 8 months agoAnd obnoxious :) -
T3DW Rigby 8 months agoYes; but oh so true! -
Olomonob 8 months agoIt is not about being creepy, its about the technology that was used to create it. This was taken in real time without the use of those balls that are used in motion capture. I thought it was quite funny -
Newism 7 months agoWould be even more believable if the actor was just talking normally, instead of ranting like a nut-job. -
cashell horgan 5 months agoGreat 3 heads are fact in so much myth and art . Have you tried to increase frame rate with audio? blinks can help any character animation.Fs are Very important. stress the vowels and some wrinkles too. Exaggerate the Character as far as you can go, realism is an after thought. Well done . look forward to the next.
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