
Tessellate test on Evolving Geometry
2 months ago
Further to the idea of genetic algorithms and evolving geometry, this test is looking at the difference between levels of tessellation.
From the left for the right there are 256, 400, 576, 784, 1024, 1600 triangles in the grids.
No surprises with the results, higher number = better fitness = slower result.
But the idea of using a lower res mesh to drive the movement of the higher res mesh could save a lot of time, and get a better looking mesh as an end result.
But the next big addition will be to ensure that there are no null triangles and no flipped triangles due to intersection.
One thing I forgot to mention is that each frame is 1000 iterations. So this movie runs for 2,000,000 iterations. That's a lot of tests.
From the left for the right there are 256, 400, 576, 784, 1024, 1600 triangles in the grids.
No surprises with the results, higher number = better fitness = slower result.
But the idea of using a lower res mesh to drive the movement of the higher res mesh could save a lot of time, and get a better looking mesh as an end result.
But the next big addition will be to ensure that there are no null triangles and no flipped triangles due to intersection.
One thing I forgot to mention is that each frame is 1000 iterations. So this movie runs for 2,000,000 iterations. That's a lot of tests.
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