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Rigged a 2D character using Dan Ebberts's inverse kinematics expression. Used Particular 2 for clouds, rain, particles, and glass. Used it's shading feature to light up clouds and rain.
  • Rami Lob 5 months ago
    nicely executed 2D
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  • Marlon Munoz plus 5 months ago
    Cool concept using Particular 2.
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  • Peder Norrby plus 5 months ago
    very cool!
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  • Matt LaFontaine 5 months ago
    Beautiful!

    Were the comets made purely with particular as well?
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  • Alain Lores plus 5 months ago
    yep, the only thing made in 3D is the glass and the logo at the end. I'd want to create a tutorial on this soon.
  • Vishrut Manseta 3 months ago
    Looking forward to it... really want to learn how its done
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  • sasha-z-crea☂ions 5 months ago
    Beautiful! Even though it looks super modern and futuristic, it wakes up some 8-bit gaming memories... good old 80s :)
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  • dwayne johnson 4 months ago
    Awesome.
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  • innvisual 4 months ago
    great work
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  • Yapper Design plus 4 months ago
    Sweet! You got the skills ;-)
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  • tim visterin plus 3 months ago
    wauww,
    tim
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  • Vinny.Ale 3 months ago
    This is fucked up great ´n freaking INCREDIBLE" I´m really really amazed. Congrats, man. For real.
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  • Vinny.Ale 3 months ago
    I´m really looking forward for this tutorial...
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