This is a game sound middleware project. The objective was to create an interactive environment with sound elements that can then be passed on to a game designer. FMOD was used as the middleware.
In the demonstration you can see the environment in FMOD Sandbox. Sandbox is not designed to map an environment in a visually easy to understand way. It’s purpose is just to experiment on the created sound events/object. I took the the extra mile and shaped my story in an easy to understand map so that you can always know where you are and where to go.
This is a comic book adaptation environment of The Transformers Chaos: Police Action. You can walk around as Prowl (the main character) and explore the area and interact with computers, prisoner, humans (as in stepping on them), objects, doors, spotlights and other autobots.
However, my intentions were not to create a perfectly matching environment but to use the comic book as a reference for my own interpretation.
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