Metaworlds isn't just a game, not an abstract art, not unapproachable installation. It's all together and so much more. As it often does, in this case the whole is more than the sum of its parts. The main focus lies on the creation of immersion. The user is experiencing worlds, in which he can descend and the worlds complete form is not apparent at first glance.
A major role is played by the observer himself, because only by his actions the Metaworlds can keep moving and changing their appearance. This is done, depending on the application scenario, by a simple computer mouse, or even by complex input devices such as the Leap Motion or the Sphero.
So the Metaworlds may be a call for interaction and engagement with virtual worlds for the one, but for the other one it can also be an invitation to dwell, watch and relax.
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