As the emphasis of the edtech startup scene shifts from digital distribution platforms to content, a new wave
of entrepreneurial teams is beginning to disrupt traditional publishers' hold on the education marketplace.
One emerging area of interest for designers, educators, researchers and funders is the potential power of
games to help students learn in new ways. At the same time, important questions remain about how to
develop high quality learning games in the face of complex design and distribution challenges. Our
proposed panel brings together three companies building cutting edge learning games for an interactive
discussion moderated by co.lab, a newly launched learning games accelerator by NewSchools Venture
Fund and Zynga.org. Together, we would explore the importance of user feedback, methods of overcoming
barriers to reaching students in and out of school, and the promise of games as a tool for motivating students
of all ages and abilities.

Questions
How can we reach a future where children’s experiences of digital games are enriched with opportunities
for academic and social development?

How can entrepreneurs better use metrics and analytics to create engaging learning games? What are best
practices for integrating feedback from students, parents and educators?

How can edtech companies leverage design and distribution strategies that help their products reach more
students, in and out of school? How can they balance the need for teaching and learning efficacy with the
need to sustain and grow their own businesses?

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