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30. Feeling Festive
2 years ago
23. SSS tutorial 001
2 years ago
17. C4D Basics: Reflections and Global Illumination
2 years ago
4. Tutorial_001
2 years ago
Hosted by Robert Redman.
This tutorial will explain some of the ways you can implement global illumination in your scene, using luminous materials and HDRIs.
Also a look at how to set up realistic reflections in your materials, using the standard reflection channel with a fresnel mixed in.

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  • Richard Williams 2 years ago
    Great job, Rob! Really appreciated the faux internal illumination tip.
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  • Strawanski plus 2 years ago
    Thank you for this tutorial. Helps a lot understanding materials.
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  • eladbari 2 years ago
    Thank you SO MUCH, Rob! :P
    Materials & Rendering stuff is Always a tough nut to crack.
    p.s- do you have any opinion about he Maxwell Renderer plugin, btw?
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  • rob redman plus 2 years ago
    I love maxwell for still shots. But takes too long for animations. I'm hoping V2 will have solved some speed issues though.
    I also think multilight is a great tool.
    I'm going to do a tutorial on using multilight in maxwell soon.
    Cheers
    Rob
  • eladbari 2 years ago
    yeah, ive heard it takes like 20-30 minutes to render 1 frame in Maxwell. but maybe its just a rumor..
    Your tutorials are Very unique, and Thorough, Rob.
    hoping to see some more quality stuff :]
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  • rob redman plus 2 years ago
    Actually it can take hours for a full frame but it does have a lot to do with the materials, lights and resolution too, so it will vary somewhat.
    Still the quality is the best there is so can't complain too much.
    Glad you're liking the tutorials.
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  • Chris Martin 2 years ago
    Rob,

    This was a fantastic tutorial...learned a great deal...thanks!
  • rob redman plus 2 years ago
    Thanks Chris.
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  • Lukasz Pason plus 2 years ago
    This tutorial was really great! I"m really novice on materials and adding shaders and such so thank you. I do want to know if you could tell me a little bit more about Fresnel. I see what its doing but I dont understand why and what I should look out for when using this technique.

    Also, thank you for the reflection tip ~ everything does have some reflection to it (¿minus organic textures?) so adding just that hint will really help out.

    Cheers!
  • rob redman plus 2 years ago
    The fresnel shader replicates a kind of edge fall off. The white part of the fresnel gradient produces less reflection. The black more. You can change the gradient to produce different effects, like a sharper transition and so.
    Actually even organic materials are reflective.
    What people think of as reflective is usually really shiny. The two are different but easily confused.
    There is some overlap between the two.

    I hope that helps a bit,

    Rob
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  • Lukasz Pason plus 2 years ago
    Thx for the prompt response!

    let me see if this translates... Its sort of like an alpha channel for reflection. You give the over object reflection but with the Fresnel shader you tell it how much to reflect. Kind of like Depth of field sharp - blurred.
    So dependent on how much you mix is how dramatic your results are.
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  • Lukasz Pason plus 2 years ago
    here's what I cam up with from your tutorial.
    facebook.com/photo.php?pid=4010673&id=789058331
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  • rob redman plus 2 years ago
    Looks pretty! I like the DOF too.
    Only problem I see is the mapping on the sky object. You can see the texture pinching in the reflections.
    Otherwise looks really nice.
  • Lukasz Pason plus 2 years ago
    thank you!
    I was wondering about the pinching effect and i'm not sure how to change it.

    My other question is how to make HDR images to use. I shoot in RAW with my D80 and I know I can do bracketing but i'm not sure what to use to actually make the HDR image. Any help on this?
  • Lukasz Pason plus 2 years ago
    Oh, and I did some changes on the textures and came out with this on the same scene.

    facebook.com/photo.php?pid=4022376&l=e94397f2b8&id=789058331
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  • Craig 2 years ago
    Thanks a lot for the tutorial. Just started using C4D and I'm hopeless right now. But your video learned me more in the time I spent watching it than the hours of other tutorials. Just a quick question. Most other videos you're squinting at what they're doing and cannot read the text, yours is crystal clear, How did you do that?
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  • nicholas van engel plus 2 years ago
    Hey Rob. Great stuff. Can I fan your ego a little by saying that you seem to have an artists eye. (which many, who may know the software do not). You have asked for topics for tutorials.

    So here goes: 1. Skin
    2. What you call; dressing it up. You seem to have your own stile and tricks. Can you share some of these.
    3. How do you approach creating volume? I am thinking of the watery depths, in the tracer tut. for example.
    4. Easing, believable and organic movement, I saw you doing this in the spinning spheres, but you did not discuss it much.
    It seems to me that art is often about the 'tricks'. Which can become part of someone's stile. Maybe it is simply the way you happened to find that worked. But I notice that it is the little things, that may not be the main 'thrust' of the tutorial that make me lean in to the monitor to make sure `I got it'.
    Which is a long way of saying it can be disappointing when you skip over some detail from the original project as not important.
    Anyway, many, many thanks.
  • rob redman plus 2 years ago
    Hi Nicholas. Ego is well fanned, thanks!
    I have a tutorial in the works about SSS, which will cover skin, so stay tuned for that.

    Dressing up is a hard one. It's more about having an eye for a look than a technique. I'm not sure I can really teach it but I'll keep it in mind when I do future videos. I don't really use tricks as such but I do tend to find the quickest way to get the job done, even if it's not how you would first think. Like the spinning sphere. That would normally be made by creating and animating the individual parts but Morgraph makes it so easy. Just a few simple keyframes. Maybe that is what you mean about style? It's timing the animation.

    The volume effect was partly c3d and partly after effects. I find the c4d renders are usually too clean and lack contrast so I often do post work, diffusion and colour correction, either in after effects or final cut pro.

    I hope this has answered your question a bit. I'll keep your comments in mind for future videos and see if I can do it better.

    Thanks
    Rob
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  • bernd salewski 2 years ago
    thanks for the tutorial. well done.

    Also I would suggest the term bluntness for what you call roughness. :-)

    And people who wanna know more about C4D Rendersettings should check out this article:

    mvpny.com/R11GITutorial/R11GITutorial_Part1.html
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  • Obi Vattanawong 2 years ago
    Thank you so much, this really gives me a huge jump start for a beginner like me
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  • Parag Satyal 1 year ago
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  • BANZA Filmworks 1 year ago
    I like the way the tutorials are explained. thanks very much.
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  • Sacha Bourque 1 year ago
    Your tutorials are great!

    I have a question ( excuse my bad english, i'm a french guy )

    When I go to the "render settings" and I push the effect button, they don't have the "Global illumination" choice.. only in the mutlipass section. When i try to change settings in the global illumination pass, it's empty in the dialog box. What i'm suppose to do ?

    Thank you

    *C4D V.11.5
  • rob redman plus 1 year ago
    To have access to the global illumination features you need the Advanced Render module. If you don't have this then you wont be able to use GI.
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  • AdamsMoon 1 year ago
    great job :) thx for the tutorials Rob
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  • fotinos 1 year ago
    thank you very much! It it the first time something realistic pops out!
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  • John 1 year ago
    hey rob.. How did you get it so good as this i28.tinypic.com/29cvqt1.jpg The closest i get to yours is this i26.tinypic.com/29zpstf.jpg But its nowhere near as cool as yours... Can you please give me some advices.. I really like your darker version.. Its awesome.. Ive been trying to get it like that for days now, but no succes.. Please help
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  • coyote37 1 year ago
    i have to say your tutorials are more pleasant than all others tutorials...why? because of birds singing behind you!
    this is very relaxing.
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  • Dan Nicholas 1 year ago
    Thanks Rob - great tute.
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  • Rmax Studio 1 year ago
    Amazing tutorial! Thanks, man!
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  • ranjeet k sheetal 1 year ago
    thanks for great tutorial :D

    here is my video
    vimeo.com/11835836
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  • Richard Squires pro 1 year ago
    Really good tutorials.
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  • Rok Rupnik 1 year ago
    My first animation in Cinema was inspired by this tutorial.

    So I guess what I'm trying to say is: keep up the good work, keep inspiring people.

    And the link: youtube.com/watch?v=JIfszngWyEc
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  • Sparkle* plus 10 months ago
    Happy Birthday Rob's Tutorial
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  • Claude Gorjanc 3 months ago
    Woaw! Great stuff Rob! Thanks for this tut! :-)
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  • Iskander71 3 months ago
    thanks again guy,
    always interesting and I have learned about materials setting, dri and also about spline (really beginner I am)
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  • Iskander71 3 months ago
    hey, me again :
    here is my first render (maybe I' ve made error with reflexion between ground & balls),
    took 1h50mn (poor pc):
    uppix.net/2/9/f/da082de79c35abae0be45d988393a.jpg
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