I made a new little project and ended up with what might not be an awesome sim, but I learnt something about rendering rf-foam in maya. In other ways than just as fully opaque white dots, that is. I rendered the main layer with v-ray and the particles with krakatoaMY, then I dabbled around in comp to be able to use the velocity data to matte out the particles, rather than having them just sit there, and then "pop" once they die. How do you render your particles in maya?

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