In digital animation, there are several approaches to creating a moving image. For this class, each project introduced a different technique to show the advantages and limitations inherent in all working methods. These techniques include Rotoscope, 2D Puppet, Digitally Modified Video, and 3D Bodies. For the final project, students were encouraged to create an animation using any combination of these techniques.
Rotoscoping is a technique of frame-by-frame drawn animation using video as a guide. It is more than tracing a video; it is a way to combine multiple sources or to add elements not in the original video source.
Turning an image into a digital puppet is conducive to animation. For this project, students digitally cut apart images that were either found, scanned, or digitally drawn. The parts were connected with software to allow animation to appear more life-like.
Digitally Modified Video
Modifying video is a way to go beyond what a camera can capture. Using captured or found footage, students explored the use of various effects to overlay, distort, and manipulate video.
3D modeling and animation have become increasingly popular and easier to use in recent years. For this project, students found pre-made 3D models and rigged them. The rigging process allows them to animate the models as if they had a skeleton.
Instructor: Nick Tuinstra
Teaching Assistant: Eva Bialecki & Hiba Ali
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