The final tutorial in the CG and Video Compositing series. We continue to break apart our render for more advanced compositing. We cover Render Layers - a layer for geometry and a layer for shadows - and Render Passes. We create an EXR files with built in renderpasses for diffuse, indirect, specular, and other components. (maya 2009+ specific)
Revision: In the tutorial I say that you should turn off shadow catching and AO for the mip_matteshadow stand-in object - this is not neccessary. Only turn off primary visibility on the stand-in objects. If you turn off the shadow catching then you wont see those ground shadows in your reflections (something I notice but don't correct in the video).
Software: Maya, Mental Ray
Author: Leo Covarrubias
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