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2. Playgrounds Opening Titles 2009
1 month ago
Working together with Onesize we created the Playgrounds festival opening titles. Basically it are two guys beating the shit out of each other. It was very important to give the movie a high end feeling. While there was a small budget it looks like it was created with a big budget. It has the look and feel of a movie filmed with an expensive high-speed camera. But actually the complete movie is build up out of photographs only.

Quoted from Onesize (with whom I created this piece with):

The film was created in little over 2 weeks.
Playgrounds director Leon van Rooij asked us, like 6 months ago, if we wanted to do the titles for this years' fest.

I quote: "Playgrounds is a two-day festival in Tilburg, the Netherlands, where you can see the best digital audiovisual art in the world, such as musicvideos, animations, commercials, character design, VFX and games AND you can find out how it's been made during artist lectures and Q&A's."

Of course we said yes, because doing titles for festivals like these are rare opportunities. So we welcomed it with open arms.
Next to that, we've been involved in the festival for 3 years now and we are the first ones to design a title sequence for this festival. What a burden... ;)
With no creative brief and even less budget, we slowly started thinking, concepting, designing, thinking of how we could create something impressive, something new, something with a lot of production value but produce-able within 3 weeks and of course something we had not done before with our team, to challenge ourselves even more.

We ended up with the idea to have 2 fighters fighting over whatever on a children's playground. Kind of a metaphor for a creative process, which can be a battle sometimes.. kill your darlings.. etc.. etc... Anyway, this could become visually very interesting, so we thought. We focused on the image, look and feel, a bit more than we used to this time, simply because we wanted to.
We did some research, especially on the visual style in photography, the air we wanted the film to breath.
Initially, the film needed to be very slow paced, almost like a dance on classical music in ultra slow motion, this was still the idea at the time when we shot the images.

Just ultra slow motion, shooting with a phantom camera would not do the trick for us. We wanted to have more control over the slow motion in post production, still be be able to decide camera angles and motion. To do this we used the camera mapping technique in 3D.
The production was made fairly simple compared to live-action shoots with high speed camera's shooting on location. By using this technique, simply because we only needed still images, we wrapped the shoot in 3 hours. Our photographer, Jasper Faber did an outstanding job by using only 2 flash lights, a camera and a macbook.

In post production we changed the direction a little, we wanted more action. Jasper took a bunch of photo's which I found out could work just fine in a quick sequence. The contrast between the ultra slow-motion image and super fast paced short sequences made it more powerful and dramatized the impact of the slow motion sequence.
Joris, our sound designer did what was necessary to enhance the impact even more.

For the production of this shoot we contacted rotterdam based production company Revolver and asked them if they wanted to help us out producing the shoot.
Luckily they said yes They just contracted photographer Jasper Faber who was willing to shoot the images and help us out with the production, since we knew that post production would be very time consuming. Revolver helped us out producing it, so we could focus on direction and post production.

The people who saw it thus far, all responded to the film equally, asking the same question "... how did you shoot it, with a phantom?" .. no, it's all 3D.

Credits:

Direction & Post-Production - Onesize (onesize.com)
Sound Design - Studio Takt (studio-takt.com)
Production Company - Revolver (revolver.nl/)
Producer - Dijana Olcay-Hot
Photography - Jasper Faber (jasperfaber.com/photography.html)
Fighter #1 - Jeroen Roos
Fighter #2 - Cesario di Domenico
Make-up - Elseline Hokke (elselinehokke.nl/)
Location Scout - Hans v/d Berg

Playgroundfestival: (playgroundsfestival.nl/)
  • Matthew Byori Mann plus 1 month ago
    This is one of the cooler things I've seen on vimeo... What software did you use to map the photos in a 3D world?
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  • Sidney Manuel 1 month ago
    This is fantastic! Great work! My favorite shot is the one where the foot is on top of the face on the ground, it's so good.
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  • Heerko Groefsema 1 month ago
    @ Matthew: Thanks, we used Cinema 4D and 3D max for this one.

    @Sidney: Thanks man :)
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  • KevinW 1 month ago
    Yeah Man! Rock'n the camera mapping. One of my favorite techniques! People seem to think it's bit of a black magic.

    Out of curiosity, how close to the original boards did this come out? How much "fill-in" and "cut-out" did you have to do on the photos, or were you able to get a single picture to cover the whole camera move?
  • Klustre 1 month ago
    Jasper Faber (the photographer) made hires photos from around 5000x3000px. So we had quite some room for the compositions. Most shots, like the first few, are seen at about 100% so there actually cropped versions of the originals. Therefore we didn't have to do any painting on the background. Besides that we asked for cleanplates of the backgrounds. Most of the painting went into the overlapping parts of the body, like an arm covering the shirt. We also had to completely remove a fighter in the shot where he lies on the ground. And here and there a light had to be removed. A small making of including the breakdown on the before mentioned shot will be featured on the next issue of Stash. Maybe it'll show up on the site too.
  • KevinW 1 month ago
    Sweet, thanks for the info. You guys pulled it off really well!
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  • dennie 1 month ago
    & met zeer veel sense , vooral die stofdeeltjes in de lucht werkt zeer goed, respect jongens!
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  • Abhishek Joshi 1 month ago
    AWESOME!!
    blows me away everytime i watch it
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  • Hyun De Grande 1 month ago
    very nice!
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  • AGM Productions 1 month ago
    Great!
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  • Strob 1 month ago
    Unbelievable! You modelled all this in only 2 weeks!???
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  • Visual Things 1 month ago
    great idea!! brilliant !!! I think that behind every single great animation is a simple & smart idea :)
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  • Heerko Groefsema 1 month ago
    Thanks all! :D
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  • firstsingle 1 month ago
    Wonderful. The lighting is quite amazing in the photos.
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  • Andy Wynn 1 month ago
    Absolutley Amazing. Gorgeous Photographs, and unbelievable technique on the camera mapping. Looks very high end.
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  • BumKi Cho plus 1 month ago
    It looks fantastic!
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  • zoom 1 month ago
    Wait u said all is 3D right.
    These awesome organic models done with Cinema 4D ??
    If i didn't misunderstand , that's just awesome dude.
    Did you use the Advanced render or anything else to render ?
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  • indyflix plus 30 days ago
    Very impressive, reminds me of a guy ritchie fight scene, only better!!

    Im confused... do you import the stills into cinema 4d, and than move them around in 3D space and add a virtual camera to give the 3D look, or do you actually make 3D models based on the stills?
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  • Heerko Groefsema 29 days ago
    We actually made the 3D models in Cinema 4D based on the stills.

    We used advanced renderer to render the shots, but no GI or anything else because you actually use the lighting of the photos themselves.
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  • zoom 28 days ago
    So are these faces and bodies full 3D , right ?
    I couldn't understand the process actually.
    Can you show some screenshots or prepare a "making of" video ?
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  • Heerko Groefsema 28 days ago
    I've added some photos so you can understand the workflow somewhat more.
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  • Arturo Bracero 26 days ago
    wow, incredible, awesome, in the begining i also thought it was filmed with a high-speed camera!
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  • TravisD 26 days ago
    So it's true,......"The Running Man" time era begins....:)

    Great work guys!
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  • Sehreiz 21 days ago
    Sick stuff! What do you mean by you used the advanced render but "no GI or anything else"? I always thought GI and AO are the advanced render. And with GI you can use the lighting of the photos to relight the scene...
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  • Heerko Groefsema 20 days ago
    GI and AO are options in the Advanced Renderer. And you can use for example a HDRI to light a scene that is correct. But that's not mandatory you can use lights as well. GI is just the calculation of bouncing light (said very simple and prob. half incorrect :D)
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  • Ly Nguyen 17 days ago
    Sound effects kicks ass! Literally.
  • Heerko Groefsema 17 days ago
    At the theater where the festival was held they soundchecked the piece before the festival started. The building was next to a parkinggarage. Bacause of the deep and loud basses a lot of car alarms went off and also the fire alarm got triggered and resulted in a visit by the fire department.
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  • Jake Wehrman 14 days ago
    just incredible... so inspiring, too!
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  • Fabiano Waewell 7 days ago
    this is like the most amazing shit i've seen in a loooong time.

    great solution you had to make this happen!

    congratz and thanx for sharing!
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