The ability to chat with your fellows is an important feature of games and social applications. In the talk I discuss chat features of mobile and web applications. I start by describing messaging protocols and focus on XMPP. Then I present techniques of connecting client applications with servers (TCP, HTTP and WebSockets) and discuss benefits of each technique.
Then I will focus on how server scalability can be achieved and will share experiences from implementing MongooseIM - an XMPP server in Erlang.
Liked the song? It's "Tank" by Seatbelts
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