connectors are procedurally created, linked, activated or removed. connectors exist only "virtually", they don't appear in the object manager.
the first frames take some time, but when all connectors are placed the simulation speeds up.
based on collisions. possible to break the connectors. working with cloners, objects & particles.
still has some issues / priority problems (surprise surprise... :/ ) but actually working very well :)
thx @ nophoto for his python wall generator
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