Shows off some of the basic controls for the frog:
* move, scale, rotate
* attributes to controls visibility of controls and model/proxy geometry
* ik/fk switching and blending
* ik stretching
* forearm and shin twist joints
* flexible spine
* facial blendShapes
* finger and toe curl and spread
* head, mouth, eye, tongue controls
* space switching on arms, legs, and eyes

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