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Receipt:
- Processing and opengl for realtime graphics
- Many random() : )
- Audioreactive elements, no other interactivity
- 3 glsl shaders for postprocessing ( noise, blur and channel offset )

- And to spice it a little, Audacity to cut and merge those samples:
freesound.org/samplesViewSingle.php?id=37610
freesound.org/samplesViewSingle.php?id=43455
freesound.org/samplesViewSingle.php?id=52892
freesound.org/samplesViewSingle.php?id=35479
freesound.org/samplesViewSingle.php?id=80449
freesound.org/samplesViewSingle.php?id=605
freesound.org/samplesViewSingle.php?id=604

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