Additional wood R&D destruction for Fuel-Air Explosive [FAE] shot.

TP5 shape collision used in procedural wood fracturing. Door frame uses SC joints for better motion (thanks Will Wallace) and splinters are individually simulated here (but could be optimized for speed vs. accuracy). Final may also use TP BulletPhysics on similar collisions.

Rayfire used in pre-fracturing of door and frame. Splinters progressively improve in spin and alignment by end, some could be larger and should behave better when using fragment velocity (not seen here). XMesh should allow better slow-motion control; done 09/2013.

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