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demo for Juan -- the many faces of septa's psychedelic geometry, to give you an idea of which styles might work better for each segment (palettes would be altered to match)


(i think you'll have to login to download the full rez avi)

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2 Likes

  • capturevision plus 1 year ago
    Hi dave,

    One question : How are the "empty" cubes rendered :

    Geometry
    Textures
    Shaders

    Good job (as usual ;-)
  •  
  • davebollinger 1 year ago
    hi sebastien, thanks, it's just colored geometry, vertex buffers as a performance trick, but nothing too fancy beyond that.
  •  
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