Waiting is a collection of waiting poses, collected from videogames and crammed together. It is a removal of player agency coupled with a positioning of avatars in safe places as a exploration of the assumptions of modern game players with respect to the challenge of games. Finally, for non-gamers, it is a visual example of an anti-violence game. The player and avatar do nothing, and thus no violence occurs.

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3 Likes

  • Travis Stiles 2 years ago
    Pretty sweet concept JF. The sound are great...and I did really have an interesting experience "waiting" through it, a test of patience and an invocative experience. Keep 'em coming.
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