
Character Animation Reel
24 days ago
More
1. Character Animation Reel
24 days ago
My latest character animation reel, finished 11/04/2009.
The goal was to create a more focused reel that would help me to obtain a job in the game or film industry as a character animator.
I decided to start from scratch rather than use old work, and I've been working hard on this since early September. All animations were done in 3D Studio Max 2009, using Brad Noble's Skeleton Rig v2.72.
You can view this, as well as my 2D portfolio, at andywiesbrock.com
The goal was to create a more focused reel that would help me to obtain a job in the game or film industry as a character animator.
I decided to start from scratch rather than use old work, and I've been working hard on this since early September. All animations were done in 3D Studio Max 2009, using Brad Noble's Skeleton Rig v2.72.
You can view this, as well as my 2D portfolio, at andywiesbrock.com
-
mark stephenson 13 days agoVery nice work. I bet you would impress someone if you extended that 'jump to window then jump to pole' animation to be a full on free climb like in Uncharted/Assassins Creed. Although a lot of that is done these days with procedural animation, I think it shows ability better than running/walking animations. Good luck.
This conversation is missing your voice. Take five seconds to join Vimeo or log in.
-
Vimeo: About / Blog / Developers / Jobs / Community Guidelines / Community Forums / Help Center / Site Map / Merchandise
/ Get Vimeo

Previous Week