***This is a non commercial use video***This is a personnal Sound design Portfolio video***

This is my favorite version of this Cinematic / Cut scene
For which I was in charge of the complete Sound design, foley recording and pre-mixes supervision, final mix and prints.
The dialogue audio is from rough and temps used as guide. I made the best out of it for this demo.
The dialogues in this game are engine driven at all times, even during Cinematic, Cut Scenes, Scripted Events, etc.
I did not have access to those final audio files to do this demo version.

The quality of the image is the one we had to do our job.

SL

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