
Morgel Game Character - Idle Animation
2 months ago
This is my first pass at the "idle" animation for my video-game character, a ghoul named Morgel. I'll be adding more animations, such as a "creep" cycle and a run cycle soon. It is a render from the "textured" window, not from within the game engine.
I'm not 100% happy with it - it seems far too, well, CG right now. But this is my first ever real armature-driven animation, so I'm just happy to have gotten to this point!
This character was modeled (with help from Makehuman), textured, rigged and animated in Blender, and will be used in a game I'm creating for the Blender game engine.
I'm not 100% happy with it - it seems far too, well, CG right now. But this is my first ever real armature-driven animation, so I'm just happy to have gotten to this point!
This character was modeled (with help from Makehuman), textured, rigged and animated in Blender, and will be used in a game I'm creating for the Blender game engine.
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