Rigging reel featuring projects I worked on at Flying Bark Productions, SCAD, as well as some personal projects. For more information on my artistic and technical background, please visit: leonsooi.com

Contact:
mail@leonsooi.com
(912) 335-9240

Reel breakdown:
Vic the Viking [0:030:10]
Responsible for rigging assets for the layout team
Efficiently rigged >25 assets per week using Advanced Skeleton
Troubleshoot in-house rig customization tools and devise quick work-around solutions

E.E.K.! (Emotionally-enhanced-koala) [0:100:59]
Responsible for all
Designed, modeled, rigged and animated character
Researched and implemented character rigging workflow that utilizes AdvancedSkeleton, Comet's poseDeformer, DPK_bcs (blendshape combination system) and ngSkinTools
Developed squash and stretch feature that allows facial rig to deform with the spine
Created animation and deformation tools with Python
Further details on my R&D work can be found at leonsooi.com/code

Face Rig System [1:001:28]
Responsible for rigging and tools development
Created an automated face rig setup with PyMEL
Streamlined the rigging pipeline for “Ritual” – a visual effects collaboration project
Designed interface for rig to be easily deployed on characters with varying proportions

Dancing Dachshund [1:291:41]
Responsible for modeling, rigging and animation
Simulated ears and tail with nHair dynamics
Developed “quadruped-biped switching” feature that automatically sets optimal rotation orders to help avoid gimbal lock

Dr. Albert Crust [1:421:49]
Responsible for all
Designed, modeled and rigged character
Implemented collision deformation using utility nodes and wire deformers
Developed unique deformation effects using wire and sculpt deformers

Sasha [1:491:58]
Responsible for rigging and dynamics
Developed facial rigs for both characters
Integrated nHair and nCloth dynamics into rig
Provided on-going support and maintenance in the animation pipeline

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