Do you think your app could benefit from an audible experience? Of course if you're building a game you already have audio in it.
If you handle sound in your apps by digging through sample libraries you'll want to know how you can use a more dynamic approach to sound design.
In this talk you'll get a brief introduction to the field of sound design and different techniques that can be used to create sound. You'll then be introduced to PureData, an application and platform for working with sound.
You'll learn how sounds can be designed and turned into a paramaterized model which can work the way your app needs it to. Then we'll cover working with libpd to include this model in an iOS app.
When the talk is done you'll have a better grasp over the possibilities available to you in the field of sound design. You'll also come away with the ability to get more control of the audio experience of your application.
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