Another test of the ocean tools, using a force field to add pulses of velocity to the fluid.
Unfortunately wasn't able to get a render out at the quality I wanted: the scene proved a bit much for my computer. You can see an initial lookdev tests and where it was heading with the shading on my blog (along with a brief breakdown): animatedpixels.wordpress.com/2013/09/27/ocean-sim-in-h12-5-part-ii/
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