
BlendyMan Rig
2 years ago
This is a little screen cam showing the controls of the BlendyMan rig. I was trying to make a rig similar to the "Eggington" rig I was accustomed to using in A:M. I modified the back controls a bit to allow for future addition of squash and stretch.
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William Eggington 1 year agoCheck it out! Its the Eggington Rig. :-) Nothing really comes close to Animation Master's bones though. Being able to grab the bones themselves is the only way to go. There is someone who has managed to hack together something that works roughly the same in messiah:studio and thats a huge improvement over always using the gizmo ball thing. . . but its just not QUITE the same. Great work thought! :-) -
Jet Boy 1 year agoHi Wegg! Thanks for the compliment! I've always thought the eggington rig was superior to all. But that may just be me :) Anyhow, you can just grab the bones, if you turn off the "shapes" in Blender. Never tried messiah, but now I have to use MotionBuilder, and besides some weird things that happen occasionally, it's pretty sweet.
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