Available for work January/February 2014
00:03: Animation/rendering of 'engineer' character hologram fx, shot specific implementation of existing look-dev, including interaction with Fassbender 'David' character
The Great Gatsby (cargocollective.com/mattebb/The-Great-Gatsby)
00:14: Cloud fx modelling and shading, water surface fx (surface and displacement shading)
00:16: Water surface fx
00:20: Water surface fx, fountain
00:23: Lake water surface fx & fountain
00:26: Water surface fx
Happy Feet Two (cargocollective.com/mattebb/Happy-Feet-Two)
00:34: Storm cloud fx (volumetric modelling/animation/rendering)
00:43: Overcast clouds fx, depth fog, low mountain clouds
00:50: Overhead clouds fx
00:54: Tornado fx
01:00: Overhead clouds fx
01:08: Integration of Houdini Ocean Toolkit ocean simulator code in Blender. Rendering in 3Delight with my 3Delight/Blender exporter, with custom RSL shaders.
01:15: Development and integration of volume rendering engine inside Blender internal renderer (C code). Includes methods for volume generation from point clouds or voxel grids, with physically based shading model.
Music: Bonobo - El Toro / bonobomusic.com/shop
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