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This project shows a developing 3D Game project based on Marco Polo's adventures in Venice
I like to come to grips with new techniques day by day and the following list describes what I undertook for each shot of the video.
I deal with different aspects of the game in the company I am currently working in.

1) Intro sequence : Lighting, General Game Mechanics Programming (Camera Movement,
Character Set Up, Asset Integration);

2) San Marco Square: Some Modeling, Texturing, Lighting, General Game Mechanics programming;

3) Doge Of Venice - Room: Lighting, Dynamics, User Interface Implementation, General Game Mechanics
Programming;

4) Fireplace Shot: Modelling, Texturing, Lighting, Dynamics, Evil Character's Facial Expression,
User Interface Implementation, General Game Mechanics Programming;

5) Alleys and ambush: Environment Set Up, Texturing, Lighting, Character Mechanics, Marco Polo Swim
Animation; General Game Mechanics Programming;

6) The Underground/Cistern: Modelling, Texturing, Lighting, Dynamics, FPS Mechanics, Game Mechanics,
Programming (picking up the torch, opening the chest, opening the door, fighting against the ghost), User
Interface Implementation ,General Game Mechanics Programming;

7) The Dragon Appearance: Lighting, Dynamics, General Game Mechanics Programming;

8) The fight: Lighting, Dynamics, User Interface Implementation, General Game Mechanics Programming;

9) The jump: Environment Set Up, Texturing, Lighting, Dynamics, General Programming;

10) The Gondola Shot: Environment Set Up, Lighting, Game Mechanics (Gondola interaction and Mechanics),
General GameMechanics Programming;

11) The Open-Air Market: Modelling, Texturing, Lighting, Character Mechanics, User Interface Design And
Implementation, GUI Interaction, General Game Mechanics Programming;

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