Showreel Break Down:

1.PERCY JACKSON AND SEA OF MONSTERS(2013)

HIPPOCAMPUS:
Digitally sculpted the Hippocampus in zbrush based on concept art.
Retopologized the digital sculpt in topogun.
modeled 35 unique quills on the neck,in Zbrush and maya and worked on other modeling changes as per other departmental requirements.
modelled around 100 facial blendshapes.
assigned uvs , Material and Deform Groups.
softwares used:zbrush ,Maya,topogun,uvlayout and R and H proprietory voodoo.

TYSON:
Modelled the digital double of tyson .Assigned Uvs ,Material and Deform Groups.
softwares used:maya,topogun,uvlayout

2.LAND OF THE LOST (2009)

Deinonychus:
modelled the deinonychus.assigned uvs and added Mtls and Deform Groups.

MOSQUITO:Worked on modeling and detailing the mosquito.

GIANTCRAB: blocked out and detailed most of the giant Crab in Maya . some detailing on the body and claws was shared with one more modeler.did uv's.


GRUMPY:
worked on the scales & claw detailing of grumpy, detailing of the mouth,modeled a cage version for it.
modeled a assymetric blendshape too.

some of the other models which i worked on the show are.
Raft with assymetric blendshapes,Buddha Statue,SanFransisco Bridge,Pakuni Females ,subwayCar,wagon,mannequins,76Ball sign etc.

3.THE INCREDIBLE HULK (2008)

BRUCE BANNER:
modelled the digital double body of Bruce banner .which was used in the hulk transformation scene.
assigned uvs,Material and Deform groups.

Modelled the digital double face of Blonksy.assignedUVS , Material and Deform groups,and assym blendshape.

STRATUS CAR:
Modeled the CG stratus car ,assigned uvs,Material and Deform Groups.

Modelled the cg automatic gun on the humvee,
Modelled the sternlab chair,RPG, and few other props.

software used:maya and rhythm and hues proprietory software called "AND"

4.GROWN UPS 2 (2013):
Buck:Modeled and detailed the buck,modeled one of its antlers
some detailing on the face and all facial shapes,another antler were done by another modeler.
Modeled the stuffedMonkey,Door,Table,vase and few other props for the show.

5.The A TEAM(2010)
TANK::modelled the Tank in Maya along with supervisor and one more modeler.

6.Fast and FURIOUS TOKYO DRIFT (2006):
Nissan 350Z:Modelled the Nissan 350Z ,assigned uvs and groups.

7.YOGI BEAR(2010)
Glider:Modelled several detailed individual parts which made up the glider,modeled it along with supervisor and other modeler.
Modelled the basket,cg trees and few other props for the show.

8.LIFE OF PI (2012):Modeled the dorado fish,detailed the fins in maya.
Modeled few other props and trees for the show.

10.FLIGHT OF THE LIVING DEAD (2007):
Modelled the concorde passenger airplane.painted textures for it.
Modeled the cg fighter planes.

11.ALIENS IN THE ATTICK (2009):
Modeled body parts and clothes of the assasin,
modelled parts of constume,and other modeling changes on the body on razor,skip and spark,throughout the show.
Modelled few other props for the show.

12.R.I.P.D (2013):Modelled the boston parking lot buildings,
Digitally sculpted a sculpt for the NAWICKI deado during early pre production stage.
Modelled several other props for the show.

13.Alvin and Chipmunks Series:
ALVIN & THE CHIPMUNKS(2007)
worked on modeling around 35 different props and few sets for the show.

ALVIN & CHIPMUNKS SQUEAKQUEL (2009)
worked on modeling the ,Motorcycle, several cg costumes for the characters, props..
software used :maya and RnH proprietory voodoo

ALVIN AND THE CHIPMUNKS CHIPWRECKED(2011)
worked on the facial shapes, spider,cg costumes ,and props.
software used:maya and rhythm and hues proprietory voodoo

Note:I will be updating my showreel with some more my creature and hardsurface work from the yet to be released Film,The seventh son.
Some of the work which i did on the film are.

THE SEVENTH SON(2014)

LEOPARD:
modelled the leopard/jaguar hybrid in maya,added a assym blendshape for the face.
Digitally sculpted Musculature Details in zbrush to the be used as displacement.
Assigned UV's ,Material and Deform Groups.

BLFlyingCREATURE:
Modelled the Creature based on digital maquette.modelled all of the creature apart from the wings.
Assigned UV'S and groups.

PENDLECITY & AMPHITHEATER:
Modeled and detailed the Nabatean set.
Collaborated with a group of 3 modellers to build the entire pendle city and modelled the damage and destruction to it.
Cage:Modeled the Bear's cage and added deformation blendshapes to it .
Modeled a pair of the CG wooden doors,added extensive shatter and damage to it.the task was shared with one more modeler
Sarikin: worked on the face and Modelled assym shape.

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