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A demo of the LuaAV audiovisual composition system: Render to VBO in OpenGL. Applying blur filters to a 512x512 video stream and turning the resulting pixels into vertices on the GPU

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  • vade 2 years ago
    holy mother fuck. That is sexy as shit. This reminds me very much of 3D color correct systems, as well as a fully cracked out Rutt Etra, this is hot shit.

    Jesus.
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  • h4t 2 years ago
    So all of the white pixels are actually from a real video stream? Is the movement affected by the stream as well? Would be really interesting to see the unaltered feed as well as this.
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  • Moniker 2 years ago
    Yes, it's a super blurred camera stream. The video mapping is stupid simple but nice when blurred (which is why I did that). I'm taking the RGB values from the texture pixels and turning them into XYZ values on the GPU, feeding them back through the pipeline. So, grey values will be along the diagonal ...
  • moka 5 months ago
    so this is made with geometry shaders? Awesome :)
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