This video quickly demonstrates the most efficient way to build the shader we built 'long-hand' in the earlier tutorials. In then goes into a technical discussion of filtering to explain why the earlier shader didn't antalias properly.
The scene file is available from sites.google.com/site/pqhoudinitutorial/home
You really need to have seen the earlier Surface Shader tutorials for this one to make sense.
NOTE SOME OF THIS WORKFLOW HAS CHANGED IN HOUDINI 11 CHECK OUT vimeo.com/14092187
Loading more stuff…
Hmm…it looks like things are taking a while to load. Try again?