This is a model I created during my internship at the Army Learning Support Centre. The purpose of this model was to be used in a Unity application that taught a learner how to field strip the weapon. Every single interior part is modeled, down to the last tiny spring. The biggest challenge in this project was including all of those details while still keeping the poly count low enough that it could be used as an asset in the Unity game engine.
Modeled in 3DS Max. Textures hand painted in Adobe Photoshop.
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