Rendering point clouds from three phase structured light scans with depth of field using a floating point FBO and smoothed points of variable size and opacity. Some issues with this technique are described on the Open Frameworks forum openframeworks.cc/forum/viewtopic.php?f=9&t=2930

The scanning setup is the same as the one I've used for realtime scans in the past vimeo.com/5605266 Right now I'm developing an easy interface for this technique so more people can use it to capture depth information.

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