Blume is an explorative, narrative-driven game focusing on retrograde amnesia and the impact it has on relationships. Entering the world of Blume, the player navigates through the darkness with their ethereal light companion, exploring the landscape in search of lost memories.

We developed Blume as our 4th year Major Project here at Massey University Wellington. The project comprised of a Research & Development paper that took place during Semester One, followed by an intense Production phase during Semester Two. The game was created using the Unity game engine.

This game is the result of 14 weeks of work by us, Team VEX.

Team VEX:

Caleb Sawtell
Cameron Berry
Hamish Fraser
Josh Young
Logan Rasmussen

Music composed by Douglas Kelly

Special thanks to
Tanya Marriott - Tutor
Durgesh Patel & Tim Turnidge - Technical Assistance

BLUME on Behance:
behance.net/gallery/Blume-by-Team-VEX/11944067

Behind-the-scenes:
vimeo.com/78785212

World Flythrough:
vimeo.com/78692713

Blume Art Collection:
vimeo.com/78697185

Massey University 2013

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