Unity Physics 101: Basics of Rigid bodies and Joints

Unity Physics 101: Basics of Rigid bodies and Joints

GRID Lab

Learn advanced animations by applying physics in Unity 3D. By following this tutorial you will learn the workings of colliders, rigid bodies and joints.

Created by: Kyle Perkins

This tutorial was produced in collaboration with the Game Research and Immersive Design (GRID) Lab, the Scripps College of Communication of Ohio University and the WIRED initiative.

Get started for free

    PricingContact salesWatch demos

24/7 customer support

Our customer support team is available to help 24/7. Enterprise members also receive dedicated account managers and a guaranteed uptime SLA.

© 2026 Vimeo.com, Inc. All rights reserved.

Terms
Privacy
Your Privacy Choices
U.S State Privacy
Copyright
Cookies