Another test of Protobyte Library VerletCube obj. This study has 4 of 8 lights enabled, with surface, wireframe and point cloud rendering modes. Textures now loaded with FreeImage lib (better than my original raw importer ;-) VerletCube composes VerletSurfaces, with rules for corner and edge binding (avoids verlet at those points). Next tests will explore shader integration, more generalized VerletSurface integration (additional polyhedra and multi-surface forms), multiple camera views and actual Protobyte forms.

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