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17. GLSL_water_HD
1 month ago
16. GLSL_toon
7 months ago
15. GL3_parallax_DoF_HD
1 year ago
14. GL3_parallax_DoF
1 year ago
13. GLSL_multilight_HD
2 years ago
12. GLSL_multilight
2 years ago
11. GLSL_DoF2_HD
2 years ago
10. GLSL_DoF2
2 years ago
9. GLSL_DoF_HD
2 years ago
8. GLSL_pointz
2 years ago
7. SDL_sinus_font
2 years ago
6. GL_smoke
2 years ago
5. GLSL_parallax
2 years ago
4. GLSL_imgpro
2 years ago
3. GLSL_DoF
2 years ago
1. GL_shadow
2 years ago
A demo to test about post-processing with shaders and Frame Buffer Objects.
It applies a 3x3 convolution matrix to every pixel of the FBO, which contains the rendered scene to process.
Current applicable filters include sharpen, blur, gaussian blur, edge enhance, edge detect and emboss.

encelo.netsons.org/programming/opengl
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