
GLSL_imgpro
2 years ago
A demo to test about post-processing with shaders and Frame Buffer Objects.
It applies a 3x3 convolution matrix to every pixel of the FBO, which contains the rendered scene to process.
Current applicable filters include sharpen, blur, gaussian blur, edge enhance, edge detect and emboss.
encelo.netsons.org/programming/opengl
It applies a 3x3 convolution matrix to every pixel of the FBO, which contains the rendered scene to process.
Current applicable filters include sharpen, blur, gaussian blur, edge enhance, edge detect and emboss.
encelo.netsons.org/programming/opengl
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