
GLSL_parallax
2 years ago
Parallax mapping achieved with OpenGL and GLSL shaders.
At first you can see a vertex lighted cube, then per-pixel phong shading, color + specular mapping, normal mapping and then parallax mapping.
encelo.netsons.org/programming/opengl
encelo.netsons.org/blog/2007/05/01/parallax-mapping-for-the-masses/
At first you can see a vertex lighted cube, then per-pixel phong shading, color + specular mapping, normal mapping and then parallax mapping.
encelo.netsons.org/programming/opengl
encelo.netsons.org/blog/2007/05/01/parallax-mapping-for-the-masses/
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