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Hosted by Rob Redman.

This tutorial shows one of the many ways you can create soft body dynamics using cinema 4d. You will learn how to use the jiggle deformer, as well as paint vertex maps, to simulate a bouncy/soft object that animates without the need for keyframing.

Many more tutorials at:

pariahstudios.co.uk

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  • Dave Glanz 2 years ago
    Wow - I should have tried this deformer instead of soft IK recently. Great tip, Rob!
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  • Pasha Kulakov 2 years ago
    thanks rob

    greets from israel
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  • andrearusky 2 years ago
    looks cool..thanks for the tip..
    the cap of the object got weird polygons...kind unusable like that..dont u think so ?
    there is a way to fix that polygon madness ? :-P
  • rob redman plus 2 years ago
    Select the nurb and in it's options you can make it tris or quads. You can also make it a regular grid, which will help even it all out.
    For that example you don't need the caps though, so you could delete them.
    Hope that helps.
  • andrearusky 2 years ago
    cool ! thanks man!! appreciated it :)
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  • hoss3d 2 years ago
    looks very useful! thanks
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  • Liquid Science 2 years ago
    Oh man, simple and effective. Thanks, Rob!
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  • eladbari 2 years ago
    hey, rob :]
    how could u fix that harsh tear between the stiff & wobbly parts at the bottom? should that weight map be more smoothly gradiented, maybe? [adding more red-orange space?]
  • rob redman plus 2 years ago
    Easiest way would be to add a few more edge loops and like you say, smooth the gradient if you need to.
    Rob
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  • EJ Hassenfratz plus 2 years ago
    rob, this tutorial is HUGE!

    please keep the body dynamics tutorials coming! It's hard to find tutorials like this that teach easy methods of animating dynamic things like jiggle and whatnot, thanks so much for the tutorials, im going to use this straight away!

    cheers!
  • EJ Hassenfratz plus 2 years ago
    Actually got a question. Is there a way to parent an object to the jiggle object, i.e., I have a rope dangling with a sphere on the bottom of it, the rope falls and dangles but I'm trying to figure out how to get the ball to attach to the bottom of the rope to drop like an anchor.
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  • Hugo Goudswaard plus 2 years ago
    Was looking for a way to swing a cable/rope. Great! guess here's the answer. Thanx
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  • DatARobotYouth 2 years ago
    Hi Rob great tut... Very new to Cinema... How do you get the lower type to bounce or interact off the top? I'm really stuggling since i'm only running v11 with MoGraph and all the tutorials that target this seem to be for MoGraph2. All the physics, dynamics, bouncing cloners etc, i really want to get moving before i upgrade.. Can you help?
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  • klebinho07 2 years ago
    Rob redman
    parabens, muito bom seu tutorial.
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  • Sasha Fornari plus 1 year ago
    awesome! super helpful, many thanks!
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  • simonun 1 year ago
    amazing tutorial, thanks!
    one little question... how did you attach the end of the ropes to the other object so they move together on the video you showed?
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  • Sala Sultan 1 year ago
    Great tutorial! i feel like i'm way too late watching this tho... this method using Jiggle Deformer is a bit different in C4D ver.12.. it didnt work quite well because i couldnt find the Point in the attribute manager in C4D 12. may be i missed a step or two?
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  • Virginio Perissinotto plus 9 months ago
    mm.. Very strange! When I select Jiggle deformer I can't put Map tag into a form "points" because, there is any form called "points" in my jiggle deformer setup. I don't understand. In your video there is that step, in my program doesn't display.
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  • Nico Knöfel 7 months ago
    Great tutorial! sadly the same problem... Jiggle Deformer no Points at the Object Properties. ( my version is C4D12. too )
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