openGL warping with shaders

openGL warping with shaders

openFrameworks

excuse the crappy capture quality and framerate.
this is a test using GLSL openGL shaders to warp every openGL vertex based on a destination quad.

this could be useful for projecting openGL graphics at strange angles

Get started for free

    PricingContact salesWatch demos

24/7 customer support

Our customer support team is available to help 24/7. Enterprise members also receive dedicated account managers and a guaranteed uptime SLA.

© 2026 Vimeo.com, Inc. All rights reserved.

Terms
Privacy
Your Privacy Choices
U.S State Privacy
Copyright
Cookies