Sim + Mesh: 2h 40min, 12 million FLIP particles.
Render: 8h 50min.
12*12 pixel samples, mantra PBR, 1-9 ray samples with noise level of 0.03.
5 reflection bounces, 10 refraction bounces.

Still not bad for me, memory usage is pretty high though, nearly topped my physical ram. Next time I'll try using delayed load to see if there's a difference.

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