I / I / O is an interface that reacts to dynamic inputs by sensing the outdoor and indoor world through sitting inbetween the two. By hanging in a window I / I / O gathers information from outside by measuring the sound and force of the wind. It then combines this with a trigger that measures people’s presence in the area to merge the two inputs into a dynamic soundscape that continuously evolves as their states change.
I / I / O is heavily influenced by the singing statues in J.G Ballards’ Vermillion Sands, the work reacts to dynamic inputs sensing wind and physical presence. One contact microphone transmits audio from the ears of the sculpture and another triggers a 7hz centroid frequency reading of its metallic resonance. The drive behind the project was to merge the two inputs into a dynamic reactive soundscape that continuously evolves with state changes thus exploring sound in transient environments. The project relates to current issues in auditory cognition and sonic interaction design.

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