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Humble is proud to present, Homunculus, the first of an annual series of experimental films by our in-house directing collaborative, Hydra. Conceived of and directed by Sam Stephens, Homunculus is a dark and twisted fable of spontaneous generation and untrammeled id. Taking its title from the Latin word for "Little Human", the piece is an associative mashup between the two concepts behind the word: The first being middle-age alchemical beliefs that "little men" could be spontaneous generated from dead or decaying matter. The second being Carl Jung's usage as a personification of pure id. These ideas, combined with our love of Dutch still life's "beautiful decay," sowed the seeds for this unique little monster of a film.

The Hydra team assembled an entire still-life spread; fruits, cheeses, flowers, fish, and an uncooked pheasant. They then sealed it off in a 6x6 foot plexiglass box. 3 DSLrs, set at varying angles, were set to shoot a frame every 5 minutes for 11 days. Meanwhile, co-director Chris Mauch began to design a series of "little men," some cute and cuddly, some not so much. In Maya, Chris and our team of volunteer animators and modelers began to build and rig the creatures.

Over the course of 4 months, in between jobs and on weekends, Sam, Chris, and the team pieced together the sometimes funny, sometimes disturbing madcap narrative --a mixture of Tex Avery cartoons and H.R. Giger inspired body horror.

True to its subject, and to the surprise of its producers, what was to be a small 30 second blip organically grew into an entire HD short film. With the completion of the 12-tone score by Koven Smith and the surround sound mix by Joe Muiccio, we're pleased to premiere our furry little labor of love. Please enjoy...hopefully on an empty-ish stomach.
  • Good job!
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  • Laura Binnie plus 2 years ago
    Wow, I love the little screaming man.
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  • Charles Pieper plus 2 years ago
    This is perhaps one of the greatest things ever! Love it.
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  • Larry Ruppel 2 years ago
    Nice work! There’s some fine animation, especially on the tall gray monster (meanster?). I quite like the sidestep approach to his victim at the 2:10 mark.

    Cheers!
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  • Soortes 2 years ago
    Excelente animacion...!
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  • sky seidel 1 year ago
    Love the creature design Chris... (and team of volunteer animators and modelers)
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  • sandgirl 1 year ago
    Very interesting and well SEEN. To me, it appears as a metaphor of capitalism and neoliberalism, or if one prefers, about the powerlful devouring the powerless. Beautiful scenes, despite the "barbary".
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  • Ana Mendez 1 year ago
    las texturas me gustaron mucho, pero el desenlace fue fatal! jjajaja
    estuvo chevere, me dio bastante asco
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  • james p. 1 year ago
    i think you shoulda left the blood monster thingy the same texture/consistency as the blood. you know, kinda like T-1000. but, other than that, excellent stuff.
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  • mdsavio 1 year ago
    Excellent!
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  • Luis Angel 5 months ago
    Nice work! :)
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  • Joe Attanasio plus 4 months ago
    I have a hard on and a half for zombies... Awesome! :)
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  • Alice McPalace 4 months ago
    Hello people at Humble TV. I am curating a short film screening in the UK. Screened at a large event in Huddersfield at Lawrence Batley Theatre.
    The event is a Halloween celebration, the screening will be in a Gothic snug.
    Would you be interested in having Homunculus screened at this event?
    If so, please reply by October 15th. And I will be delighted to add your film.
    many thank yous.
    event link thelbt.org/Halloween-Happening-0
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  • mpared plus 3 months ago
    brilliant!! Its up at thecuriousbrain.com/ well done!
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  • x_maras 3 months ago
    The first time I heard the term homunculus was about 7-8 years ago when I was watching an anime called Full metal Alchemist. I like it, so I posted it in my blog worldweirdweb.co.uk
    I hope you don't mind :)
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  • Jahmin Lerum 2 months ago
    Homunculus is also the neuro-psychological term for the amount of neural tissue devoted to somatosensory perception and process, thus creating a "little man" who has very large hands (because many more somatosensory neurons are devoted to the hands than say the mid-torso). He/She is the "little person" that dictates our conscious perception of tactile reality.

    Knew that B.S. in Bio-psychology would come in handy eventually...
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  • Gianni Lo Piccolo 1 week ago
    Awesome!
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