Music by Flying Lotus - "Getting There" feat. Niki Ronda

____---SHOT LIST---____

00:04 | shot 1 - PlayStation Killzone "Oaths and Promises" - Moving-Picture Company
Modeled and textured some rock assets used in the background, created shadow pass for some corpses

00:07 | shot 2-8 - Mercedes "Barriers" - Framestore
Assisted simulating shatter assets using Houdini (shot 5 -- 00:10 simulated back-shatter element)

00:17 | shot 9-12 - Acura MDX "Will of the Driver" - Moving-Picture Company
Texturing, assisted lighting, shading for crabs, created dust effects in Maya for crabs and bunnies

00:24 | shot 13-14 - PlayStation Killzone 4 "Oaths and Promises" - Moving-Picture Company
Created and textured some rock assets in environment, set-up set extension for shot 14

00:26 | shot 15-16 - Washington Health Exchange "No More Surprises" Moving-Picture Company
Created tongue effect and drool using Maya nCloth, lit and shaded tongue and drool using Mental Ray

00:28 | Shot 17-19 - Playstation - 'Infamous Second Sons" Moving-Picture Company NY
For shot 17 I created the dust trails underneath the flaming arrow using Maya fluids and nParticles -- for shot 18 I created ground rubble shatter when missile hits the ground using Maya nParticles including dust FX using Maya fluids. For shot 19 I added nParticle tendrils of smoke to add to the explosion

00:35 | Shot 20 - Blacklist "100 Battles" Moving-Picture Company NY
created dust pass using Maya fluid and nParticles, textured statues in Mari

00:37 | Shot 21 - Blacklist "100 Battles" Moving-Picture Company NY
textured all CG statues in Mari, lit statues with Mental-Ray and pre-composited in Nuke

00:42 | Shot 22 - Blacklist "100 Battles" Moving-Picture Company NY
textured all CG statues in Mari, lit statues with Mental-Ray and pre-composited in Nuke

00:43 | Shot 23 - Blacklist "100 Battles" Moving-Picture Company NY
textured all CG statues in Mari, added dust pass using Maya fluids and nParticles

00:45 | Shot 24-End - Thesis project "Puggums" - School of Visual Arts
Lighting, texturing, shading, compositing and created volumetric cloud effects in Maya. Rendered thesis using V-Ray and composited with Nuke.

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